|Christian van Onzenoodt 521de02321 Add name and year to LICENSE||1 month ago|
|lib||3 years ago|
|objects||3 years ago|
|pkgconfig||3 years ago|
|resources/fonts||3 years ago|
|shaders||3 years ago|
|src||3 years ago|
|.gitignore||3 years ago|
|CMakeLists.txt||3 years ago|
|LICENSE||1 month ago|
|README.md||3 years ago|
Some OpenGL experiments
This is just a small experiment I wrote for a computergraphics course at my university. It is based on the following tutorials:
I also used this project to lern C++. If you find any bug or improvement for my code please leave an issue.
This repository uses git-flow. Please make sure to always work in feature branches.
cdinto repo directory
git-flow initaccepting all default values
git-flow feature start FEATURE_NAME(this creates a new branch)
git-flow feature stop FEATURE_NAME(this merges the branch into
This project includes all required libraries except assimp. You need to install assimp yourself. On Linux you should find assimp in your package manager. OS X users can install assimp using homebrew. Since I don’t really care about windows I don’t know how to install assimp on windows and I won’t give instructions on how to build and run this project on windows machines.
You also need cmake and gcc or clang to compile the project. OS X users also have to install pkg-config from homebrew.
To build the project run the following:
cd /path/to/repository mkdir build cd build cmake .. make
If you run the executable anywhere else but /build (like /build/release) make sure to adjust the path in /src/misc/constants.h and rebuild the project.
The code is formatted according to google c++ style guide